
Devlog #12: The One Bullet Job Is Out
The One Bullet Job is out! Here's how a little side project turned into 120 heists, one bullet, a ridiculous level generator and our second released game.

The One Bullet Job is out! Here's how a little side project turned into 120 heists, one bullet, a ridiculous level generator and our second released game.

Boop n Burn is getting its multiplayer ready for Next Fest, KIT is coming back in Godot, Skill Check finally has art, and there is a brand new side project: The One Bullet Job.

Long time no speak! Since the last devlog we released Skill Check on Android and the web, made the hard call to put KIT on hold, and started building a floor is lava party brawler called Boop n Burn.

Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.

After seven weeks of focused development logs, we pause to take stock. This week covers the massive amount of core systems we built behind the scenes and lays out our plan to create a public demo within six months.

This week, we have started to populate our world with grass and rocks! Follow along as we go through creating, testing and comparing the different variations of terrain features we have been creating in the past week.