Independent studio · United Kingdom

Two friends making the games we want to play.

We're a two person studio with a very modest goal, and a name to match: sell ten copies. We don't chase trends and we don't stick to one genre. If it sounds fun to us, we'll build it.

Skill Check is out now on Android and web

Our games

One shipped, one in the oven

All games →
Key art for Boop n Burn
In development Party brawler

Boop n Burn

The floor is lava, and your mates are the real problem.

PC · Nintendo Switch · Xbox Series X|S

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Key art for Skill Check
Out now Daily trivia

Skill Check

A new gaming trivia question every single day.

Android · Web browser

Play it

Key art for KIT: Knight in Training
On hold 3D action adventure

KIT: Knight in Training

A kitten with a sword, a world to explore, and a knighthood to earn.

PC

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About Ki10

Our grand plan? To sell ten copies.

Anything past that is a bonus. It keeps us honest about why we're doing this.

Friends first, devs second

Ki10 Games was founded by Scott and Mark after years of friendship and a shared love of making games. We figured it was finally time to make it official.

Jack of all trades

There are two of us, so we both end up with a hand in most areas of development. The goal is to unlock the "Jack of All Trades" achievement in life.

No genre is safe

A daily trivia game and a floor is lava party brawler have almost nothing in common, and honestly that’s the point.

Latest from the devlog

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We write up the wins, the rewrites and the mistakes as we go. No marketing gloss, just what we actually got done.

Devlog #10: Catching Up

Devlog #10: Catching Up

Long time no speak! Since the last devlog we released Skill Check on Android and the web, made the hard call to put KIT on hold, and started building a floor is lava party brawler called Boop n Burn.

Devlog #9: Me, My Kitling, and I

Devlog #9: Me, My Kitling, and I

Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.

Devlog #8: The Foundation and The Road Ahead

Devlog #8: The Foundation and The Road Ahead

After seven weeks of focused development logs, we pause to take stock. This week covers the massive amount of core systems we built behind the scenes and lays out our plan to create a public demo within six months.

Devlog #7: Grass Rocks!

Devlog #7: Grass Rocks!

This week, we have started to populate our world with grass and rocks! Journey through the process of creating, testing and comparing the different variations of terrain features we have been creating in the past week.

Meet the team

The minds behind the madness

Mark McManus

The QA veteran and game designer of the two of us, with nearly a decade spent making sure games are as polished as they are fun.

Scott Hamilton

The lead artist and world builder, who turns all the daft ideas into things you can actually look at.

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