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On hold 3D action adventure

KIT: Knight in Training

A kitten with a sword, a world to explore, and a knighthood to earn.

KIT is a 3D action adventure in the spirit of the mascot platformers we grew up on. A vibrant world, a camera that shifts between 3D exploration and 2D side on sections, and a small cat with a very large sword.

Key art for KIT: Knight in Training
Status
Paused, but we plan to come back to it
Genre
3D action adventure
Platforms
PC
Engine
Unity

About the game

KIT was our first serious project as a studio, and the subject of our first nine devlogs. We covered everything from the camera system and quest tracking right down to the grass. A lot of it genuinely works and we’re still proud of it.

It’s on hold rather than cancelled. Boop n Burn has our attention for now, but KIT is a world we fully intend to come back to. The devlogs stay up in the meantime, because the process was worth writing down either way.

A camera that shifts with you

Dolly paths, player controlled cameras and full 2D side on sections, all blended so you never notice the joins.

Paw Prints of Prowess

A map and quest system built around hunting down collectibles hidden all over a hand built world.

A creature garden

A companion system where the creatures you meet come home with you. It started life as scope creep and then refused to leave.

Nine devlogs deep

Character design, terrain, UI, cameras and plenty of honest mistakes, all written up as we went.

Screenshots

Platforming across the floating islands.
Platforming across the floating islands.
The grass and terrain pass, made in Blender.
The grass and terrain pass, made in Blender.
The map and quest UI, keeping track of the Paw Prints of Prowess.
The map and quest UI, keeping track of the Paw Prints of Prowess.
KIT’s final character model.
KIT’s final character model.
An early enemy design.
An early enemy design.
Blocking out the creature garden.
Blocking out the creature garden.

Devlogs about KIT: Knight in Training

See all →

Want to know if it comes back?

This one is paused, not cancelled. If it starts moving again, the devlog and the mailing list are where you'll hear about it first.