KIT: Knight in Training
A kitten with a sword, a world to explore, and a knighthood to earn.
KIT is a 3D action adventure in the spirit of the mascot platformers we grew up on. A colourful world, a camera that shifts between 3D exploration and 2D side on sections, and a small cat with a very large sword.

- Status
- Being rebuilt in Godot
- Genre
- 3D action adventure
- Platforms
- PC
- Engine
- Godot (ported from Unity)
About the game
KIT was our first serious project as a studio, and the subject of our first nine devlogs. We covered everything from the camera system and quest tracking right down to the grass. A lot of it works and we’re still proud of it.
And now it’s back. We put KIT on hold to go and learn how to actually finish games, and having done that, we’re rebuilding it in Godot. The core mechanics are already feeling good in the new engine, they just need more fine tuning, and work has started on the first level. The first three screenshots below are from the new Godot version, which is using placeholder models for now, and the rest are from the original Unity one.
A camera that shifts with you
Dolly paths, player controlled cameras and full 2D side on sections, all blended so you never notice the joins.
Paw Prints of Prowess
A map and quest system built around hunting down collectibles hidden all over a hand built world.
A creature garden
A companion system where the creatures you meet come home with you. It started life as scope creep and then refused to leave.
Nine devlogs deep
Character design, terrain, UI, cameras and plenty of honest mistakes, all written up as we went.
Screenshots








Devlogs about KIT: Knight in Training
See all →Devlog #11: Netcode, Kittens and One Bullet
Boop n Burn is getting its multiplayer ready for Next Fest, KIT is coming back in Godot, Skill Check finally has art, and there is a brand new side project: The One Bullet Job.
Devlog #10: Catching Up
Long time no speak! Since the last devlog we released Skill Check on Android and the web, made the hard call to put KIT on hold, and started building a floor is lava party brawler called Boop n Burn.
Devlog #9: Me, My Kitling, and I
Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.
Want to know when it's ready?
We post development updates as we go, and the mailing list gets release dates first.
