
Mark McManus
Design, Programming & QA
Mark is the QA veteran of the two of us, with over nine years spent making sure other people’s games are as polished as they are fun, at studios including Supermassive Games, Creative Assembly and Unity. Turns out that’s excellent training for spotting everything wrong with your own.
On Ki10 projects he handles game design, programming and systems. He built Skill Check from first prototype to store release, and on KIT it was the camera rig, the quest and map tracking, and the moment to moment feel of a thing. He also writes most of the devlogs, including the one about how a childhood injury and a copy of Crash Bandicoot started all of this.
Devlogs by Mark- Game design
- Programming
- QA and polish
- Devlogs

