
Devlog #10: Catching Up
Long time no speak! Since the last devlog we released Skill Check on Android and the web, made the hard call to put KIT on hold, and started building a floor is lava party brawler called Boop n Burn.

Design & QA
Mark is the QA veteran of the two of us, with nearly a decade spent making sure other people’s games are as polished as they are fun. On Ki10 projects he handles game design and systems, and writes most of the devlogs.

Long time no speak! Since the last devlog we released Skill Check on Android and the web, made the hard call to put KIT on hold, and started building a floor is lava party brawler called Boop n Burn.

Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.

After seven weeks of focused development logs, we pause to take stock. This week covers the massive amount of core systems we built behind the scenes and lays out our plan to create a public demo within six months.

This week, we dive into a major new feature: the Map and Quest system! Learn how we help players track the all important Paw Prints of Prowess and get a peek at Kit’s new look.

This week, Mark shares a deeply personal story about how a childhood injury and a copy of Crash Bandicoot ignited a lifelong dream, and offers a motivational message for all aspiring developers.

This week, Mark gives a deep dive into the robust camera system for KIT. Learn about our blend of Crash style dolly paths, player controlled cameras, 2D sections, and how we make it all feel seamless.

Welcome to Ki10 Games! In our very first devlog, we (Mark & Scott) share our personal story, the heartfelt origins of our studio, and the vision behind our first game, KIT - Knight in Training.
Every devlog we've written, from both of us, all in one place.