
Devlog #9: Me, My Kitling, and I
Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.

Long time no speak! After settling into the new day job, we return to discuss feature creep, Scott’s "Trojan Horse" design tactics, and the introduction of a familiar creature garden mechanic.

After seven weeks of focused development logs, we pause to take stock. This week covers the massive amount of core systems we built behind the scenes and lays out our plan to create a public demo within six months.

This week, we have started to populate our world with grass and rocks! Journey through the process of creating, testing and comparing the different variations of terrain features we have been creating in the past week.

This week, we dive into a major new feature: the Map and Quest system! Learn how we help players track the all important Paw Prints of Prowess and get a peek at Kit’s new look.

This week, Scott shares the chaos that drives creation... scribbles! A sneak peek into the design process for the KIT logo and our very first collectible.

This week, Mark gives a deep dive into the robust camera system for KIT. Learn about our blend of Crash style dolly paths, player controlled cameras, 2D sections, and how we make it all feel seamless.